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Most noticeably, while the Wii version features full voice work, the handheld game is entirely text based. This sequence highlights some of the main differences between the Wii and DS versions of the game. Not only can rifle through the corpse's jacket, check his pockets and pilfer evidence, it's also possible to, for instance, respectfully close his eyes. What's more, it also shows off some of the company's trademark attention to detail – your interactions with the environment aren't simply story driven. It demonstrates that Revolution hasn't lost its knack for deft characterisation and scripting as Nico ruminates on her situation. Following the untimely demise of an early character, Nico must search the body for clues. Virtually all object interaction and investigation is now done via a brand-new first-person perspective, the simple idea being to offer a little more immersion in the story's proceedings. It's hardly a spoiler to reveal that Nico's visit fast slips into murderous turmoil, giving us the chance to see Revolution's overhauled puzzle interface in action.
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What's most impressive is how seamlessly the new content sits alongside its older counterpart, backgrounds lovingly drawn to reflect the original material, plus new recorded speech from the original voice cast and an expanded score by composer Barrington Pheloung. It's a beautiful opener and immediately invokes the original game's unique atmosphere while incorporating new plot points, characters and locations.

Instead, the game begins as journalist Nico arrives to interview a member of the Parisian elite at his sprawling city home. Interestingly, this new perspective opens the game, meaning the Parisian café bombing that kicked off proceedings 13 years ago – the catalyst for Shadow of the Templars' complex, continent-spanning tale of history's greatest conspiracy – has been subtly side-lined. Puzzles are now presented in first-person for greater immersion. Impressively, it's been subtly interwoven into the original plot – making for a lengthy title that should prove satisfying to both old-hands and newcomers alike. It's content that fleshes out old relationships and introduces new ones over the course of its several-hour run-time. Most significantly, The Director's Cut explores original female protagonist Nico's background – specifically, her murky, mysterious past – that was only ever hinted at in the first game. Instead, Revolution has extended the original core game with new content that respectfully compliments the old. Of course, there are still those loyal fans to think about – and, as Cecil points out, a quick and dirty port to Wii and DS wouldn't have been in anyone's interests.
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Broken Sword seemed like the prime candidate to shift the aging genre from the PC to the modern interactive entertainment hub most normal people would refer to as the living room. It was a combination of Nintendo's newfound audience and the company's focus on more tactile control systems that really convinced Revolution to push ahead with development, it seems. We'll get onto Gibbons' involvement in a bit – first though, Cecil had a few things to say about the incubation of this new version of the seminal PC title. They were both on-hand to walk IGN through Broken Sword: The Shadow of the Templars - The Director's Cut. After all, if Professor Layton can fly off shelves so fast that eBay profiteers can hike the resale price two-fold, then there's likely to be significant interest in Revolution's pioneering, structurally similar Broken Sword titles.Īs it happens, publisher Ubisoft agreed, culminating in our visit to a plush London hotel room with Revolution's managing director (and genuine industry luminary) Charles Cecil, plus long-time collaborator and comic book legend Dave Gibbons.
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All those quivering digits demonstrated to series developer Revolution that there might very well still be an audience for the classic point-and-click adventure genre – one that happened to align especially well with the interests of Nintendo's burgeoning mainstream audience.
